- Stone, A. (2017). Emerging Perceptions of Interactive Whiteboards in EFL Classrooms. Kyushu Sangyo University Common Computing and Networking Center Journal Vol 37.
- Taylor, S., Stone, A. (2018). Guidelines for the Application of Educational Smartphone Technology in the Classroom. Kyushu Sangyo University Common Computer and Networking Center Journal, Vol 38. www.cnc.kyusan-u.ac.jp/pdf/aboutus/common/38/html5.html#page=1
- Taylor, S., Stone, A. (2018) Smartphone Augmented Reality for EFL Learners. Pan SIG Journal.
- Taylor, S., Witkin, N., Stone A. (2019) Developing an Educational and Promotional Augmented Reality Learning Game Smartphone Application. EdMedia & Innovative Learning Conference Proceedings. https://learntechlib.org/p/210096/
- Kassim, S., Witkin, N., Stone, A. (2020) Student Perceptions of Virtual Reality use in a Speaking Activity. CALL and complexity – short papers from EUROCALL. eric.ed.gov/?id=ED600951
- Kassim, S., Stone, A. (2020). Two VR Speaking Activities for University EFL Classrooms. Kyushu Sangyo University Common Computer and Networking Center Journal, Vol 40. www.cnc.kyusan-u.ac.jp/pdf/aboutus/common/40/html5.html#page=3
- Gallacher, A., Stone, A. (2020). Flipgrid Organizer: A digital Solution for Assessing pronunciation. Kyushu Sangyo University Common Computer and Networking Center Journal, Vol 40.
Stone, A. (2023). WordQuizPool: Concept and First phase of Development. Kyushu Sangyo University Common Computer and Networking Center Journal, Vol 42.
https://www.cnc.kyusan-u.ac.jp/pdf/abouts/common/42/html5.html#page=97
https://www.learntechlib.org/noaccesspresent/217306/
Emerging Perceptions of IWB in EFL Classrooms 2017 |
Smartphone Augmented Reality for EFL learners 2018 |
Developing an Educational and Promotional Augmented Reality Learning Game Smartphone Application |
Student Perceptions Of VR Use In A Speaking Activity |
Development Of A Smartphone Application For The Study Of English Pronunciation And Related Data Gathering |
Ready, set…? End-user testing of an AR treasure hunt learning game, Jalt 2022 |